

W : Opens a menu to either rename bones to the suffix of the opposite side, or to subdivide the currently selected bones (suffix mirroring works on duplicated bones, which will have a number suffix after the L/R suffix).Ctrl + P : Makes the selected bone the child of the selected active bone.

Ctrl + N : Recalculates the bone roll angles.It can be assumed that ⇧ ShiftD duplicates bones since it duplicates other types of objects, and Blender typically uses the same key for the same functions, even if the objects or modes are different. Some keys may not be listed, such as ⇧ ShiftD, which duplicates a bone in edit mode. Here are some of the hotkeys for working with bones in edit and pose mode.

This chapter shows some basic rigging shortcuts and helper. This can be used continously, hiding more and more parts of a model.ĪLT H returns all objects back to normal. General Short Cuts (Edit mode) Add a vertex / subdivide an Edge This map took hours to assemble: if it's precious for you, I'll appreciate if you offer me a beer by pay-pal I'll send you the latest vector version of the infographic map.This article is mostly a reminder for myself, with some useful shortcuts and short explanations on things i use but tend to forget. Similar experience I did for the Roman Architecture course, with tens of sheets resuming lessons. So useful that when I lost it for some days, I decided it was the moment to draw it in illustrator in the final version you see. I found it so useful I decided to illustrate as best as I could, and it was so precious at first I wasn't able to model anything without it. Passion, patient, and this rough sketch. My first map was an A4 ink note. : Graphic improvements, viewport render, default value backspace restore, duplicate and merge vertices Shader nodes section updated, added compositor basic config, new edit mode knife snapping and measures. Mesh context menù and mesh select menù moved. : Some shorcuts fixes and updates for Blender 3.3! Color input picker tip added Blender-infographic-SM-2500.png (2500 x 1766 px) or Get the full resolution vector History log
